Hindenburg Research & Development

Learningthat asks fordecisions.

We are an education organisation and an online learning platform. From kindergarten to grade 12, our students learn English or German while they run a village, govern a country, build a business of their own or settle a crisis between nations – and live with the consequences of their decisions. Around the platform we write books and coursebooks, research how people learn and hold competitions.

Poland 1936–1945Britain 1936–1945France 1936–1945Türkiye 1936–1945Spain 1936–1945Italy 1936–1945Soviet Union 1936–1945Greece 1936–1945Romania 1936–1945Hungary 1936–1945Austria-Hungary 1914–1918Romania 1914–1918Ottoman Empire 1914–1918Russia 1914–1918Italy 1914–1918France 1914–1918Britain 1914–1918Greece 1914–1918Spain 1914–1918
BRINK

Diplomacy and Crisis Management Simulation

The simulation behind The Great Wars

Every class becomes a parliament.

In BRINK, a class governs a country in the First or Second World War, with ministries, votes, alliances and battles. The game begins with real history – and every decision can change it.

19Parliaments
2World Wars
1–5Days of play
30Minutes per turn

Kriegsspiel

On the map since 1824.

The Prussian Kriegsspiel turned maps, blocks and an umpire into a school of decision. BRINK carries that tradition on: every battle is fought from dawn to dusk on a real sector of front, led by two generals who see only what their troops can see.

Kriegsspiel and Planspiel
BRINK asks not only who wins, but what a decision costs – and who pays the price.
Our principle
Paul von Hindenburg, portrait of 1914

On our name

We bear the name of Paul von Hindenburg, one of the most inspiring figures of the First World War.

We hold him in great respect. That the same man, at the end of his life, opened the way to a dictatorship is one of the most remarkable lessons of history.

Why Hindenburg?